The Multimedia, Multisensory,

Cross-referencing Educational Delivery System (MMCredS) to address and neutralize the  disadvantages of the learning disabled while providing for the different learning styles

My skill set uniquely qualifies me as a commercial artist and creative thinker who has a deep understanding of technology and computer programing to which allows me to create and design within its parameters.  As such, I offer the subsequent incentives, and in both my work and scholastic experience I have developed skills in the following areas:

 

  • Creating dynamic mock-ups in Desktop, Tablet, Mobile and wearable platforms

  • Wire Framing (Sketching free-hand or with programs such as Balsamiq, OmniGraffle, etc.)

  • Storyboarding

  • User Scenarios & User Journeys

  • Detailed Function Flow and System Flow Diagrams

  • Sitemaps

  • Content Inventories

  • Style Sheet Development

  • UI Pattern Recognition and Definition

  • Iconology

  • Typography

  • Advanced Axure and iRise skills

  • Prototyping for Desktop, Tablet, Mobile and wearable platforms

  • Information Architecture

  • User Experience (UX) Architecture

  • Human Factors research

  • Usability studies

  • Creating and conducting Heuristic Evaluations

  • Conducting Ethnologies

  • A/B Testing (Split Testing)

  • Familiarity with eCommerce trends

  • B2B and B2C Marketing

  • Adept in ADA and 508 Compliance

  • Experienced in Waterfall, Agile and SCRUM dynamics of development.

  • Research and development

  • Conceptual Design

  • Speculative Design

  • User-centered Design (UCD)

  • Google’s Material Design

  • Composition & Color theory

  • User Interface (UI) Design

  • User Experience (UX) Design

  • Curriculum Design & Educational Technology Delivery Systems

  • Experienced in all levels of Interactivity for eLearning:

Michelle Linder

 

Most recently, Michelle Linder attended the Georgia Institute of Technology where she was afforded the opportunity to take her artistic and creative background and apply them to Science, Technology and Research within the fieldsof Computer Science. 

        With a Bachelors of Fine Art (BFA) from one of the best art schools in the United States, the San Francisco Art Institute, and a Masters of Science (MS) from one of the top technology schools in the world, Georgia Tech, Ms. Linder is now using her talents and skill to come up with concepts, new technologies and best practices in User Experience (UX) Architecture and Design, Information Architecture (IA) and User Interface (UI) Design not thought of before.  And no matter what the circumstances, she never runs out of ideas, because of the extensive research methodologies she uses.  As such, she can create conceptually staying within the parameters of your time constraints, budgets and supporting technology that is accessible to your company.

        During her tenure in Atlanta, Georgia Michelle has worked on several research projects including, but not limited to the following:

1.   The Impressionists Game is a Unity-based game prototype to teach children about the impressionist genre in Fine Art.  Users passively learn about art within a virtual reality in context to one or two artists at a time.  Level 1 of the prototype involves a Magritte styled eye hovering over an ocean and shooting apples at users.  Players maneuver around raining men in bowler hats to reach the sky-looking area of the eye, while dodging projected apples progressing in speed and frequency.

 

2.   The Diabetic Pump Redesign, a 3-person group project to make a diabetic pump more user friendly with an interface system intuitively designed.  Final prototype was a phone app where the users could have easier access in keeping track of, and modifying, their insulin drip, diet, and so on.  

 

3.   Michelle has also completed research and ran presentations on multiple subject matters, such as the many forms of dyslexia with focus on the causes and effective teaching methods, educational technology and Massive Open-source Online Courses (MOOKS), and the conveyance of heuristic evaluations of government websites with a focus on the needs of the handicapped, older adults and Section 508 Compliance.

  The 3D Left-Handed Ergonomically-formed Mouse for 

    designers and animators which eliminates the need

        for operating a keyboard when using various

               design and          animation programs. 

 

Smart Contact Lenses and Laser Glasses 

  created for a fictional and speculative

    design project.  This included a mock

      sales brochure, a research paper on the

        technology available that can be used

          to create such a device and slideshow     

            presentation  of  the  effectiveness  of    

              these  glasses  in  both  civilian  and

                  military action. the series. 

            An Interactive Television Prototype developed

           under Dr. Janet Murray in the Experimental Television

           Lab (eTV)  at Georgia Tech.  This project involved making the

          television series Justified  user friendly, informative, and interactive for

         anyone who is or is not familiar with the show.   My contribution

        included collecting footage establishing both the antagonists and

             protagonists in the story’s plot and editing all the snippets into a

                       montage explaining each character’s role in the series. 

face.jpg
Linked.jpg

The 3D Left-Handed Ergonomically-formed Mouse for designers and animators which eliminates the need for operating a keyboard when using various design and animation programs. 

An Interactive Television Prototype developed under Dr. Janet Murray in the Experimental Television Lab (eTV)  at Georgia Tech.  This project involved making the television series Justified  user friendly, informative, and interactive foranyone who is or is not familiar with the show.   My contribution included collecting footage establishing both the antagonists and protagonists in the story’s plot and editing all the snippets into a montage explaining each character’s role in the series. 

The Multimedia, Multisensory,Cross referencing Educational Delivery System (MMCredS) to address and neutralize the disadvantages of the learning disabled while providing for the different learning styles.

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User Experience (UX) Architecture, Design and Research, User Interface (UI) Design and Information Architecture

 

Career Summary

        

Senior User Experience Architect accomplishing organizational navigation from the general to the specific.  Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance.  Creating dynamic prototypes specifically designed to the esthetic needs of the end-users.  Teaching scientists, coders and engineers how to be creative.

                

EDUCATION

 

Georgia Institute of Technology

Human Computer Interaction

Masters of Science (MS)

December, 2013

 

San Francisco Art Institute

Major: Film & Digital Media

Minor: Photography

Bachelor of Fine Arts (BFA)

 

Academy of Arts University of San Francisco

Illustration and Graphic Design

Associate of Arts (AA)

 

Certificates, licenses and extra training: 

Web development, West L.A. College (Dean’s List, President’s List), 2010

Feature film producing/production, University of California Los Angeles (UCLA)

Advanced digital application with computer generated images (CGI),  New York University (NYU)

Russian Studies/Language, Defense Language Institute (US Army)

CBST credentialed in California to substitute teach grades K thru 12th

Series 7, 2003 and Series 65, 2003 licenses for selling/buying stocks and bonds

   

WORK HISTORY

 

User Experience Architect & User Interface Designer                           

Freelance Remote work

June, 2017-present

Delivering graphic design, icons, Heuristic evaluations, style guides, button designs, Information Architecture, Copy and Axure Wireframes with and without Interactions for various websites and companies here in the US and abroad.  Companies such as Cox Automotive, Infosys, Anthem, and more.

Sr. User Interface Designer and User Experience Architect      

Infosys

Atlanta, Georgia

March 13, 2017-May 9, 2017

Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary program for desktop, tablet and mobile (both iOS and Android) formats.  UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system.   Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata.  Created interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples of all visual elements, including icons, for coders and stakeholders.

 

Sr. User Experience Designer and Architect

Accenture on contract to AT&T

Alpharetta, Georgia

February, 2016-August, 2016

Worked with a team developing an advanced budgeting system for national projects with $100 million plus budgets.  Came up with new design concepts using Adobe Illustrator and Photoshop, then translated those designs into user-friendly interactive prototypes using the iRise Prototyping tool.  Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings in desktop, tablet and mobile (for Windows, iOS and Android) formats.

 

User Experience Architect (UXA)

State Farm Insurance Company, Integrated Solutions Department - Digital (ISD-Digital), Atlanta, Georgia

December, 2014-December, 2015

Participated in brainstorming activities to develop new technology and apps in desktop, tablet and mobile (in both iOS, Windows and Android) formats.  Developed interaction, function and process flow charts.  Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile first in iOS, Windows and Android, then tablet and desktop apps and websites.  Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.

 

UX/UI Designer

Northrup Grumman and Center for Disease Control (CDC)

Atlanta, Georgia

April 2014-July 2014

Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website for both mobile (iOS, Windows and Android) and desktop formats.  Work included heuristic evaluations, task analysis, developing user scenarios, information architecture and user experience testing.  Also developed testing and research parameters, client delivery formats, and more.

 

Attended Georgia Tech and worked towards my Masters of Science (MS) in HCI.                  

January 2011-December 2013

 

Associate Producer & Managing Partner  

Linder Films, LLC, Beverly Hills, CA

2003-August 2010

Freelance Associate producer and production coordinator to independent filmmakers.  Managed and created 27-page production budgets, shooting schedules, breakdown boards and storyboards.  Designed one-sheets and produced business prospectuses, marketing plans and budgets, highlight sheets and business memorandums for potential investors.  Also broke down scripts, story edited, copy wrote, designed original movie posters and presented business plans to investors. Managed crews up to 150 people.

 

Sr. Story Editor & Graphic Designer        

Echelon Studios 

Glendale, CA

April 2006-February 2007

Designed original feature film posters, DVD covers and labels.  Wrote synopses.  Story edited screenplays for production.  Wrote coverage on screenplays being considered for production.  Re-organized and formatted all company brochures and catalogues used on their website and in binder format for client sales and marketing.  Helped set up and market company’s online Video on Demand (VOD) department. 

 

Creative Consultant

Independent Contractor

Los Angeles, CA

2000-August 2010

Wrote manuscripts while working as a freelance designer.  Managed business creating fine art that sold in various galleries and art shows in Los Angeles and San Francisco.  California exhibitions included; The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles.  Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals. Worked in key art for screenplay presentations and brochures.  Managed, wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates on the National Radio Network.

                           

SKILLS

 

Programming Experience

 

Java             

HTML 

CSS 

JavaScript   

Jython  

Python  

Visual Basic  

Processing  

 

Design, Digital Media and Prototyping Programs

 

Axure (Interactive Prototyping)  

IRise Studio (Prototyping) 

Wireframing Programs  

Adobe Creative Cloud 

Adobe Illustrator CC

Adobe Photoshop CC

Adobe Premier CC

Adobe InDesign CC

Adobe Flash CC

Adobe XD                     

Alias Showcase 2012     

Alias Design 2012

FrameFordge 3D

Vegas Studio 9

Balsamiq

Nero 7

 

Budget & Scheduling, Writing,  Flow Charts, Instructional Design and all Office Programs

 

Excel

Word

Access

Outlook

MS Visio

Final Draft

Captivate 7

PageMaker

Edraw Max

Keynote

PowerPoint

Axium Scheduling

Axium Budgeting

Microsoft FrontPage

Microsoft Office Publisher

Microsoft Office Professional

 

Miscellaneous Skills

 

  • Experienced in Scrum, Agile and Waterfall methods of development

  • Trained in Lean Six Sigma

  • Managerial skills picked up while leading various projects and while in the Army, as well as resourcefulness in accomplishing impossible tasks in impossible situations 

  • Self-starter.  Can work just as easily under supervision, in seclusion or as part of or leading group collaboration

  • Excellent writing/copy skills and have, in the past, placed quarter-finalist and higher in several prominent writing competitions   

Research (both Qualitative and Quantitative), Concentration and/or Presentations on:

 

  • Educational technology and Massive Open-source Online Courses (MOOCS) with the Sharable Content Object Reference Model (SCORM) best practices in multiple levels of Interactivity from Passive to Simulations.

  • W3C guidelines of accessibility and 508 Compliance for those using the web and apps with assistive devices such as auto-readers.

  • Effective educational delivery methods with focus on the many forms of dyslexia and autism.

  • Heuristic evaluations of government websites with a focus on the needs of the disabled, older adults and Section 508 Compliance.

  • Typography and Iconology

        Prior to moving to Atlanta, Georgia in 2010 and receiving her Masters of Science from the Georgia Institute of Technology in Human Computer Interaction, Ms. Linder had worked in Los Angeles within various capacities of the Feature Film Industry;  writing, producing, editing and directing.  One of her last positions was at a small movie studio where she designed feature film posters and DVD covers and worked as a story editor on feature film screenplays.  She’s written several screenplays and books and has placed in many screenplay competitions including, but not limited to, The Nicholl’s Fellowship and Scriptapalooza at the Sundance Film Festival.  Ms. Linder has seen 3 of her screenplays produced. 

        In 2009, when the economy challenged most industries, especially in film and entertainment, Ms. Linder decided to add to her skills by seeking education in a field that was more recession proof.  As such, she looked into computer programming and web development.  Wanting to make sure she had skills that would set herself apart from her competition in the job market, she moved to Atlanta in August of 2010 and began her goal to attend Georgia Tech and learn from the best.  

        Michelle Linder is part of four generations of artists in her family.  Her grandfather worked in sculpture with bronze, marble and wood. Her mother is a painter of abstract art and decorative designs for children.  Her sister is a published author and a painter, and her nephew creates 2D and 3D computer generated animation.  

 

        Years ago, Michelle started out studying commercial illustration and Graphics (both analogue and computer graphics with Photoshop and Illustrator) from the Academy of Arts University of San Francisco.   In addition she gained extensive knowledge in the areas of composition (the study of controlling eye movement on a page), color theory and design.  This led to interests and employment opportunities in make-up and special effects for film and stage.  She worked on such films as The Golden Child, The Fly, Enemy Mine, Howard the Duck, Ice Pirates and more.  (In addition to make-up skills, this field required extensive knowledge in sculpture, casting, prosthetics, working with poly-resins, poly-foam and silicone, as well as some animatronics.)  She would have stayed in make-up, but computer animation began to replace many different types of special effects.  As a result of less work in her field, Michelle went back to school, the San Francisco Art Institute,  where she studied filmmaking and received her BFA. Later she studied advanced digital application with computer generated images (digital special effects for films) from New York University.  This path lead to moving to Los Angeles and seeking a career as a writer and producer of independent films.  And to supplement her income, she worked in clothing design, making jewelry and the creation of hand-made detailed mosaics on shoes using Swarovski crystals.  She also sold some of her paintings in galleries in Beverly Hills and Los Angles (oil on canvas and mixed medium). 

        To Michelle, UX and UI is just another medium to approach with the same imagination and creativity as any other medium.  Furthermore, she understands marketing, particularly in how to understand the different demographic groups; skills acquired in the entertainment industry.

Resume of Michelle Linder

404--985--4272  

michelle.linder33@gmail.com  

  1. Passive

  2. Limited

  3. Moderate

  4. Simulation

  • Compliance of best practices in the Sharable Content Object Reference Model (SCORM) for Learning Management Systems (LMS)

  • Managing crews of up to 150 people

  • Mentoring

  • Excellent writing skills

  • Directing and Editing Digital Media

  • Can turn complicated techno-speech from your engineers and programmers into easy-to-understand descriptions that can be thoroughly comprehended by your clients, stakeholders and marketing department. 

  • Can create multimedia and multisensory slideshows and/or digital presentations and I’m just as comfortable presenting in front of one person as 100.

  • I am available for travel

  • I am a disabled veteran from the U.S. army which means your company could get up to $8,000.00 in tax credits.

  • For government backed projects, I’ve had a Top-Secret security clearance in the past and don’t foresee any difficulty with acquiring one in the future.

  • I never run out of ideas, because I’m great at research, and can be creative regardless of the parameters in which I am called to work within.

CAREER SUMMARY

Senior User Experience Architect accomplishing organizational navigation from the general to the specific.  Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance.  Creating dynamic prototypes specifically designed to the esthetic needs of the end-users.  Teaching scientists, coders and engineers how to be creative.

 

EDUCATION

 

 

 

  

          

CERTIFICATES

 

  • Web development, West L.A. College (Dean’s List, President’s List), 2010

  • Feature film producing/production, University of California Los Angeles (UCLA) 2003

  • Advanced digital application with computer generated images (CGI), New York University (NYU) 

  • Series 7

  • Series 65

  • Russian Studies/Language, Defense Language Institute (US Army)

  • CBST credentialed in California to substitute teach grades K thru 12th

 

WORK HISTORY

User Experience Architect & User Interface Designer                                                  

June, 2017-present

Freelance Remote work

Delivering graphic design, icons, Heuristic evaluations, style guides, button designs, Information Architecture, Copy and Axure Wireframes with and without Interactions for various websites and companies here in the US and abroad.  Companies such as Cox Automotive, Infosys, Anthem, and more.

Sr. User Interface Designer and User Experience Architect 

March 13, 2017 - May 9, 2017

Infosys 

Atlanta, Georgia

Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary program.  UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system.  Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata.  Created interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples, including icons, of all visual elements for coders and stakeholders. 

Sr. User Experience Designer and Architect                                                                             

February, 2016-August 7, 2016

Accenture on contract to AT&T   

Alpharetta, Georgia

Worked with a team developing an advanced budgeting system for national projects with $100 million plus budgets.  Came up with new design concepts using Adobe Illustrator and Photoshop then translated these designs into user-friendly interactive prototypes using the iRise Prototyping tool.  Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings.

User Experience Architect (UXA)                                                         

December, 2015-December 2016

Integrated Solutions Department - Digital (ISD-Digital), State Farm Insurance Company  

Atlanta, Georgia

Participated in brainstorming activities to develop new technology and mobile apps. Developed interaction, function and process flow charts.  Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile, tablet and desktop apps and websites.  Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.

UX/UI Designer                                                                                                                     

April, 2014-July, 2014

Northrup Grumman and the Center for Disease Control (CDC)      

Atlanta, Georgia

Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website.  Work includes heuristic evaluations, task analyses, developing user scenarios, information architecture and user testing.  Also developed testing and research parameters, client delivery formats, and more.

 

Associate Producer                                   

May 2003-August 2010

Linder Films, LLC                         

Los Angeles, CA

Freelance Associate producer and production coordinator to independent filmmakers.  Created 27-page production budgets, shooting schedules, one-sheets, highlight-sheets, business prospectuses and business memorandums for potential investors.  Also broke down scripts, story edited, created original movie posters and presented business plans to investors. Managed crews up to 150 people.

      

Story Editor/Graphic Artist                   

April 2006-February 2007 

Echelon Studios

Glendale, CA

Created original feature film posters, DVD covers and  labels.  Wrote synopses.  Story edited and fixed screenplays for production.  Wrote coverage on screenplays being considered for production.  Re-organized and formatted all company brochures and catalogues used on their website and in binded format for client sales.  Helped set up and market company’s online Video on Demand (VOD) department.  

      

Creative Consultant

January 2000-August 2010

Independent Contractor

Los Angeles, CA

Writing manuscripts while working as a freelance designer and artist.  Created fine art (oil on canvas and mixed medium) that sold in various galleries and art shows in Los Angeles and the San Francisco Bay Area.  California exhibitions included;  The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles.  Wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates.  My radio show resulted in the writing of a comedy screenplay on the political situation in the Middle East;  The screenplay won the semi-finalist round at Scriptapalooza.  Worked in key art for screenplay presentations and brochures.  Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals.  

      

Writer/Graphics Technician                  

1998-2000

Federal Emergency Management Agency (FEMA)

San Francisco, CA

Worked for FEMA in its Mitigation Department.  Drew designs for marketing displays.  Set up and photographed models and designed the West Coast FEMA displays used in various conventions, garden and home improvement shows, etc.

    

OTHER SKILLS

  

  • Managerial skills picked up in the Army, as well as resourcefulness in accomplishing impossible tasks in impossible situations

  • Self-starter; can work just as easily under supervision, in seclusion or as part of a group collaboration

  • Excellent writing skills and have, in the past, placed quarter-finalist or higher in several prominent writing competitions   

 

School: Georgia Institute of Technology  

Focus:  Human Computer Interaction      

Masters of Science (MS)

December 2013

 

 

School:  San Francisco Art Institute 

Film & Digital Media    

Minor: Photography

Bachelors of Fine Art (BFA)

             

Academy of Arts University of

San Francisco 

Illustration and Graphics Design 

Design, Digital Media and

Prototyping Programs

 

        Axure (Interactive Prototyping)      

        IRise Studio (Prototyping)        

        Wireframing Programs            

        Adobe Creative Cloud     

        Adobe Illustrator CC      

        Adobe Photoshop CC        

        Adobe Premier CC     

        Adobe InDesign CC 

        Adobe Flash CC

        Adobe XD                        

        Alias Showcase 2012        

        Alias Design 2012

        FrameFordge 3D

        Vegas Studio 9

        Omnigraffel

        Balsamiq

        Nero 7

6   yrs

2   yrs

15 yrs

5   yrs

5   yrs

15 yrs

2   yrs

2   yrs

2   yrs

1   yr

8   mns

2   yrs

4   yrs

6   mns

2   yrs

5   yrs

1   yrs

Programming Experience

 

   Java               1 yr

   HTML             2 yrs

   CSS               1 yr

   JavaScript       5 mns   

   Jython             1 yr

   Python            1 yr

   Visual Basic     2 yrs 

   Processing       6 mns

Budget & Scheduling, Writing,

Flow Charts, Instructional Design

and all Office Programs

 

Excel

Word

Access

Outlook

MS Visio

Final Draft

Captivate 7

PageMaker

Edraw Max

Keynote

PowerPoint

Axium Scheduling  

Axium Budgeting  

Microsoft FrontPage

Microsoft Office Publisher

Microsoft Office Professional

5    yrs

15  yrs

2    yrs

2    yrs

2    yrs

10  yrs

1    yr

1    yr

4    yrs

1    yr

15  yrs

2    yrs

5    yrs

1    yr

5    yrs

15  yrs

                                                                                     My skill set uniquely qualifies me as a commercial

                                                                                        artist and creative thinker who has a deep

                                                                                           understanding of technology and computer

                                                                                              programing to which allows me to create

                                                                                               and design within its parameters.  As such,

                                                                                             I offer the subsequent incentives, and in both

                                                                                           my work and scholastic experience I have

                                                                                        developed skills in the following areas:

 

     

  • Sitemaps

  • Content Inventories

  • Style Sheet Development

  • UI Pattern Recognition and Definition

  • Iconology

  • Typography

  • Advanced Axure and iRise skills

  • Prototyping for Desktop, Tablet, Mobile and wearable platforms

  • Information Architecture

  • User Experience (UX) Architecture

  • Human Factors research

  • Usability studies

  • Creating and conducting Heuristic Evaluations

  • Conducting Ethnologies

  • A/B Testing (Split Testing)

  • Familiarity with eCommerce trends

  • B2B and B2C Marketing

  • Adept in ADA and 508 Compliance

  • Experienced in Waterfall, Agile and SCRUM dynamics of development.

  • Research and development

  • Conceptual Design

  • Speculative Design

  • User-centered Design (UCD)

  • Google’s Material Design

  • Composition & Color theory

  • User Interface (UI) Design

  • User Experience (UX) Design

  • Curriculum Design & Educational Technology Delivery Systems

  • Experienced in all levels of Interactivity for eLearning:

  • Creating dynamic mock-ups in Desktop, Tablet, Mobile and wearable platforms

  • Wire Framing (Sketching free-hand or with programs such as Balsamiq, OmniGraffle, etc.)

  • Storyboarding

  • User Scenarios & User Journeys

  • Detailed Function Flow and System Flow Diagrams

  1. Passive

  2. Limited

  3. Moderate

  4. Simulation

  • Compliance of best practices in the Sharable Content Object Reference Model (SCORM) for Learning Management Systems (LMS)

  • Managing crews of up to 150 people

  • Mentoring

  • Excellent writing skills

  • Directing and Editing Digital Media

  • Can turn complicated techno-speech from your engineers and programmers into easy-to-understand descriptions that can be thoroughly comprehended by your clients, stakeholders and marketing department. 

  • Can create multimedia and multisensory slideshows and/or digital presentations and I’m just as comfortable presenting in front of one person as 100.

  • I am available for travel

  • I am a disabled veteran from the U.S. army which means your company could get up to $8,000.00 in tax credits.

  • For government backed projects, I’ve had a Top-Secret security clearance in the past and don’t foresee any difficulty with acquiring one in the future.

  • I never run out of ideas, because I’m great at research, and can be creative regardless of the parameters in which I am called to work within.

                                                                                Michelle Linder

 

Most recently, Michelle Linder attended the Georgia Institute of Technology

where she was afforded the opportunity to take her artistic and creative

background and apply them to Science, Technology and Research within the fields

of Computer Science. 

        With a Bachelors of Fine Art (BFA) from one of the best art schools in the United

States, the San Francisco Art Institute, and a Masters of Science (MS) from one of the top

technology schools in the world, Georgia Tech, Ms. Linder is now using her talents and skills

to come up with concepts, new technologies and best practices in User Experience (UX)

Architecture and Design, Information Architecture (IA) and User Interface (UI) Design not

thought of before.  And no matter what the circumstances, she never runs out of ideas, because

of the extensive research methodologies she uses.  As such, she can create conceptually staying

within the parameters of your time constraints, budgets and supporting technology that is accessible

to your company.

        During her tenure in Atlanta, Georgia Michelle has worked on several research projects including,

but not limited to the following:

1.   The Impressionists Game is a Unity-based game prototype to teach children about the impressionist genre

in Fine Art.  Users passively learn about art within a virtual reality in context to one or two artists at a time.  Level

1 of the prototype involves a Magritte styled eye hovering over an ocean and shooting apples at users.  Players

maneuver around raining men in bowler hats to reach the sky-looking area of the eye, while dodging projected

apples progressing in speed and frequency.

 

2.   The Diabetic Pump Redesign, a 3-person group project to make a diabetic pump more user friendly with

an interface system intuitively designed.  Final prototype was a phone app where the users could have

easier access in keeping track of, and modifying, their insulin drip, diet, and so on.  

 

    3.   Michelle has also completed research and ran presentations on multiple subject matters, such

              as the many forms of dyslexia with focus on the causes and effective teaching methods,

                        educational technology and Massive Open-source Online Courses (MOOKS),

                                   and the conveyance of heuristic evaluations of government websites

                                            with a focus on the needs of the handicapped, older adults

                                                         and Section 508 Compliance.

 

                                        The Multimedia, Multisensory,

                           Cross-referencing Educational Delivery

               System (MMCredS) to address and neutralize the

       disadvantages of the learning disabled while

                   providing for the different learning styles.

TOUCH

Please fill your contact details below:

BE IN

MICHELLE LINDER 

michelle.linder33@gmail.com

  Tel: 404-985-4272

Based in Roswell, GA.  However, available for relocation