

Michelle Linder
When it comes to the upgrades of old technologies
and/or the development of new, Michelle offers the
right combination of computer science, creativity and
functionality within best practices esthetic designs. Her
knowledge doesn’t come from a few certification courses or
trial and error. It comes from college degrees and years of
practical experience. Because in the end, it’s not just about
presenting mock-ups and prototypes. It’s about making logical sense
when it’s explained why one design works better than another and
being able to back up those decisions with both qualitative and
quantitative research data. It’s about getting someone on your
team that keeps you informed while delivering what the
Stakeholder wants, the end-users will use, while making
sure your coders and engineers have what
they need so they can deliver within their
time and budget restraints.
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Qualitative &
Quantitative Research
Research Methodologies
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508 Compliance​
W3C guidelines
of accessibility
ADA and WCAG
AAA Design Compliance for those using the web and apps with
assistive devices such as
auto-readers
​​
Michelle started out studying commercial illustration and Graphics (both analogue and computer graphics with Photoshop and Illustrator) from the Academy of Arts University of San Francisco. In addition, she gained extensive knowledge in the areas of composition (the study of controlling eye movement on a page), color theory and design. This led to interests and employment opportunities in Graphic Design, as well as make-up and special effects for film and stage. (A medium which required extensive knowledge in sculpture, casting, prosthetics, working with poly-resins, poly-foams and silicone, as well as some animatronics.) She would have stayed in make-up, but computer animation began to replace many different types of special effects. As a result of less work in her field, Michelle went back to school, the San Francisco Art Institute, where she studied Digital Media and Filmmaking to receive her Bachelors of Fine Art (BFA). Later she studied Advanced Digital Applications with Computer Generated Images (digital special effects for films) from New York University. This path lead to moving to Los Angeles and seeking a career as a writer and producer of independent films. She also worked in editing and directing. One of her last positions was at a small movie studio where she designed feature film posters and DVD covers and worked as a story editor on feature film screenplays. She’s written several screenplays and books and has placed in many screenplay competitions including, but not limited to, The Nicholl’s Fellowship and Scriptapalooza at the Sundance Film Festival. Ms. Linder has seen 3 of her screenplays produced.
And since the Independent Film Industry doesn’t pay very well, to supplement her income, she worked in clothing design, making jewelry and the creation of hand-made detailed mosaics on shoes using Swarovski crystals. She also sold some of her paintings in galleries in Beverly Hills and Los Angles (oil on canvas and mixed medium).
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Michelle Linder is part of four generations of artists in her family. Her grandfather worked in sculpture with bronze, marble and wood. Her mother is a painter of abstract art and decorative designs for children. Her sister is a published author and a painter, and her nephew creates 2D and 3D computer generated animation.
In 2009, when the economy challenged most industries, especially in film and entertainment, Ms. Linder decided to add to her skills by seeking education in a field that was more recession proof. As such, she looked into computer programming and web development. Wanting to make sure she had skills that would set herself apart from her competition in the job market, she moved to Atlanta, Georgia in August of 2010 and began her goal to attend the Georgia Institute of Technology and learn from the best.
To Michelle, moving towards UX and UI was just another venue to approach with the same imagination and creativity as any other medium. It just required a stronger technical aspect, which she would eventually learn. Georgia Tech afforded a strong foundation in Computer Science and Research Methodologies. Furthermore, she understands marketing, particularly in how to understand the different demographic groups; skills acquired in the entertainment industry and easily translated to R&D into new technology.
Michelle Linder attended the Georgia Institute of Technology where she was afforded the opportunity to take her artistic and creative background and apply them to Science, Technology and Research within the fields of Computer Science.
With a Bachelors of Fine Art (BFA) from one of the best art schools in the United States, the San Francisco Art Institute, and a Masters of Science (MS) from one of the top technology schools in the world, Georgia Tech, Ms. Linder is now using her talents and skills to come up with concepts, new technologies and best practices in User Experience and User Interface Development.
From 2014 until now, Michelle has been working for many Fortune 500 Companies in User Experience (UX) and User Interface (UI) Research, Architecture and Design, Human-factors Engineering, Information Architecture and Interactive Design. And no matter what the circumstances, she never runs out of ideas, because of the extensive research methodologies she uses. As such, she can create conceptually staying within the parameters of your time constraints, budgets and supporting technology that is accessible to your company.
Resume/CV of Michelle Linder
USA: +1 404--985--4272
UK: +44 (0)737-666-9048
CAREER SUMMARY
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Senior Level UX/UI Expert accomplishing organizational navigation from the general to the specific. Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance. Creating dynamic prototypes specifically designed to the esthetic needs of the end-users in Adaptive and/or Responsive design frameworks.
EDUCATION
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CERTIFICATES
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Web development, West L.A. College (Dean’s List, President’s List), 2010
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Feature film producing/production, University of California Los Angeles (UCLA) 2006
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Advanced digital application with computer generated images (CGI), New York University (NYU)
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CBEST credentialed in California to substitute teach grades K thru 12th
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FINRA (NASD) Series 7, General Securities Registered Representative, 2007
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FINRA (NASD) Series 65, Uniform Investment Adviser Law, 2007
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Russian Studies/Language, Defense Language Institute (US Army [Rank: Specialist, E4], [MOS: 97E, Russian Interrogator]);
WORK HISTORY
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Note: All contracts over the last 12 years were developed under Agile or SCRUM development methodologies.
UX/UI Research, Architect and Designer | Human Factors Engineer
January, 2025 - August, 2025
Arche17
Remote – Clifton, Bristol, UK
Developed the preliminary prototype of a new CAD program for client of architectural companies. Researched end-users, developed Requirement’s List, User Scenarios, Journey Maps, turned wireframes into Mock-ups then into an interactive representation of the final product. Conducted presentations demonstrating interactions to Stakeholders. Developed Budgeting and Scheduling for project. Programs used: Adobe Premier and Dimension, PowerPoint, Figma and Axure.
Researcher
November 2023 – October 2024
Antananarivo, Madagascar
Conducted Ethnologies and collected extensive Qualitative and Quantitative Data on the Geo-political, Environmental and Economic Exploitation of Madagascar. Designing and Developing a multi-formatted website for the dissemination of research findings in both text, illustrative and photographic elements. Implementation of 508 and ADA compliance in the Interaction and Usability of the Website for the display of Data. Programs used: Figma, Microsoft products, Adobe Photoshop, Illustrator and Premier Pro for editing digital media that was collected over a 2 month trip to Madagascar.
User Experience Accessibility Research Lead
February, 2022 – November, 2023
Peraton then Leidos on contract to The Social Security Agency (SSA)
Remote – Woodlawn, Maryland, USA
Executed many Usability Studies for the Debt Management Project for SSA. Tasks included finding and scheduling testers, working with stakeholders to set up test parameters, pulling test results and turning the findings into easy-to-understand presentations with viable recommendations on improvements. Participated in the Design and interactions of their public facing sign-up questionnaire. Programs used: Adobe Creative Cloud, Axure, Figma, Microsoft365 and more.
UX/UI Research, Architect and Designer | Human Factors Engineer
June, 2017-February, 2022
Remote & Atlanta, GA. USA
Independent Contracting (short-term projects due to Trumps economic policies at the time and Covid) Both remote and on sight
Developed 508 and ADA compliant prototypes for Android, IOS, Tablet and desktop for various Apps/programs and Websites. Delivered icons, buttons, typography, style guides and content inventories. Conducted heuristic evaluations, research and usability testing. Wrote copy, research papers and HTML reports for developers. Developed Axure and Figma Wireframes and Mock-ups with and without Interactions for various websites on multi-platforms and in templates such as Salesforce for companies such as Peraton, Cox Automotive, Infosys, Anthem, Sogeti/Capgemini, SAIA, ACE Info Solutions (Dovel Technologies) and more. Sample projects: The development of an application for an agency inside the Department of Homeland Security (DHS) and development of a prototype for an academy and a website selling software.
Sr. User Interface Designer and User Experience Architect
March 13, 2017-May 9, 2017
Infosys
Atlanta, GA. USA
Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary software for building and delivering Financial Products for mobile (both iOS and Android) desktop and tablet formats. UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system (button access that was 159) based on User and specific business requirement research. Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata. Created Wireframes with Figma, interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples of all visual elements, including icons, for coders and stakeholders.
Sr. User Experience Designer and Architect
February, 2016-August, 2016
Accenture on contract to AT&T
Alpharetta, GA. USA
Worked with a team researching and developing an advanced budgeting app/program for national projects with $100 Million plus budgets. Came up with new design concepts using Adobe Illustrator and Photoshop, then translated those designs into user-friendly interactive prototypes using the iRise Prototyping tool. Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings in desktop, tablet and mobile (for Windows, iOS and Android) formats.
User Experience Architect (UXA)
December, 2014-December, 2015
State Farm Insurance Company, Integrated Solutions Department - Digital (ISD-Digital)
Dunwoody, GA. USA
Participated in brainstorming activities to develop new technology and apps/programs in mobile (in both iOS and Android) desktop and tablet formats. Led work on their banking app and their Drive Safe and Save B2C interface. Developed interaction, function and process flow charts. Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile first in iOS and Android, then tablet and desktop apps and websites. Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.
UX/UI Research and Designer
April 2014-July 2014
Northrup Grumman and Center for Disease Control (CDC)
Chamblee, GA. USA
Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website for both mobile (iOS and Android) and desktop formats. Work included heuristic evaluations, task analysis, developing user scenarios, information architecture and user experience testing. Also developed testing and research parameters, client delivery formats, and more.
Attended Georgia Tech and worked towards my Masters of Science (MS) in HCI.
January 2011-December 2013
Associate Producer & Production Coordinator
January 2007-August 2010
Linder Films, LLC
Beverly Hills, CA. USA
Managed and created 27-page production budgets, shooting schedules, breakdown boards and storyboards for feature film productions. Designed one-sheets and produced business prospectuses and Memorandums, marketing plans, budgets, and highlight sheets for potential investors. Broke down scripts, edited stories and wrote copy. Managed crews up to 150 people.
Creative Consultant
January 2006-August 2010
Independent Contractor
Los Angeles, CA. USA
Wrote manuscripts while working as a freelance designer. Created fine art that sold in various galleries and art shows in Los Angeles and San Francisco. California exhibitions included; The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles. Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals. Worked in key art for screenplay presentations and brochures. Managed, wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates on the National Radio Network.
Story Editor/Graphic Artist
April 2006-February 2007
Echelon Studios
Glendale, CA
Created original feature film posters, DVD covers and labels. Wrote synopses. Story edited and fixed screenplays for production. Wrote coverage on screenplays being considered for production. Re-organized and formatted all company brochures and catalogues used on their website and in binded format for client sales. Helped set up and market company’s online Video on Demand (VOD) department.
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SKILLS LIST
The following skills are used in part or in full in the development of all digital products I’ve worked on​
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School: Georgia Institute of Technology
Focus: Human Computer Interaction
Masters of Science (MS)
December 2013
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School: San Francisco Art Institute
Film & Digital Media
Minor: Photography
Bachelors of Fine Art (BFA)
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School: Academy of Arts
University of San Francisco
Graphics Design & Commercial Art
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B2B and B2C Marketing
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Research and development (R&D)
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Managing crews of up to 150 people
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Familiarity with eCommerce trends
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UI Pattern Recognition/Definition
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Developing Heuristic Evaluations
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User Experience Architecture
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Human Factors Research
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User Experience Research
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Conversion Optimization
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Conducting Ethnologies
CORE COMPITENCIES
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Requirements’ Gathering/Lists
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Sitemaps
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Usability Studies
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Cognitive Task Analysis
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A/B Testing
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Split Testing
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Storyboarding
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Storytelling/Development
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Composition/Color theory
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Conceptual Design
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Speculative Design
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User-centered Design
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Google’s Material Design
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User Interface Design
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User Experience Design
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Interactive Design
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Curriculum Design
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Lean Six Sigma
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Mentoring
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Directing Digital Media
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Editing Digital Media
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Content Inventories
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Style Sheet Development
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Iconology
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Typography
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Gamification
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Information Architecture
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Dashboard Architecture
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Development Methodologies: Waterfall, Agile and SCRUM dynamics of development
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Mock-ups in Desktop, Tablet, Mobile and wearable platforms
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Wire Framing (Sketching free-hand or with programs such as Balsamiq, OmniGraffle, etc.)
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Prototyping for Desktop, Tablet, Mobile and wearable platforms
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Researching and Writing Personas, User Scenarios & User Journeys
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Excellent writing skills: Research, White Papers, Copy, Scripts and more.
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Detailed Function Flow, User Flow and System Flow Diagrams
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ADA, 508 Compliance and WCAG AAA Design Compliance
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Educational Technology Delivery Systems
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Experienced in all levels of Interactivity for eLearning: Passive, Limited, Moderate, Simulation
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Compliance of best practices in the Sharable Content Object Reference Model (SCORM) for Learning Management Systems (LMS)
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Can turn complicated techno-speech from your engineers and programmers into easy-to-understand descriptions that can be thoroughly comprehended by your clients, stakeholders and marketing department.
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Can create multimedia and multisensory slideshows and/or digital presentations and I’m just as comfortable presenting in front of one person as 100.
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I never run out of ideas, because I’m great at research, and can be creative regardless of the parameters in which I am called to work within.
Design Programs
Alias Design
Alias Showcase
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
Sketch
4 yrs
4 yrs
10+ yrs
10+ yrs
10+ yrs​​
6 yrs
Prototyping Programs
Figma
Framer
Axure Pro
Axure 10
iRise Studio
inVision
Adobe XD
6 yrs
4 yrs
10+ yrs
10+ yrs
5 yrs
5 yrs
6 yrs​​
Wireframing Programs
Balsamiq
Omnigraffle
10+ yrs
10+ yrs​
3 yrs
2 yrs
Flow Charts
EDraw Max
Visio
Axure
Lucidchart
10+ yrs
5 yrs​
10+ yrs
4 yrs
Editing Programs
SnagIt
Vegas Studio
Adobe Premier Pro
VUI
10+ yrs
5 yrs
6 yrs
1 yr
​
Ed Tech Delivery System
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Captivate
Articulate 360
Storyboard Programs
FrameFordge 10+ yrs
Familiarity with Front-end
JavaScript
C# (Unity)
Processing
HTML & CSS
Microsoft Programs
(10+ yrs)
Word
Excel
PowerPoint
Access
Outlook
Teams
Visio
Familiarity with Backend
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Java (Object-oriented Programming)
Jython
Python
Node.js
Scrum & Agile Programs
Miro
Jira
Figjam
Asana
7 yrs
6 yrs
5 yrs
2 yrs
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RESEARCH BACKGROUND
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Extensive experience in systematically studying target users to collect and analyze data that helps to inform the product design process. As well as Usability Studies to make sure the finished product meets all requirements.
RESEARCH PROJECTS
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Multimedia, Multisensory, Cross-referencing Educational Delivery System (MMCredS) is an application I designed to address and neutralize the disadvantages of the learning disabled while providing for the different learning styles. Completion of this prototype required extensive research (particularly in 508 Compliance and Accessibility), leading ethnological studies, dynamic mock-ups and managing User Experience research and testing. Presentation of the finished prototype included leading a 30-minute lecture/presentation on research findings and usability testing utilizing multimedia arrangements and the production of the abstract in the form of a 3.5 minute film I directed and edited.
Project film and sample of production and editing skills: www.youtube.com/watch?v=uHvavQfjkxg or go to YouTube and search MMCredS
3D Left-Handed Ergonomically-formed Mouse for designers and animators. Led research and completed a prototype that eliminates the need for operating a keyboard when using various design and animation programs. Prototype featured easy access button-proximity to all fingers with hand in ergonomically relaxed position with buttons in different shapes and textures for users to discriminate by touch rather than sight.
Smart Contact Lenses and Laser Glasses created for a fictional/speculative design project. Produced a mock brochure and slideshow presentation of the effectiveness of these glasses in both civilian and military action.
Interactive Television Prototype developed under Dr. Janet Murray in the Experimental Television Lab (eTV) at Georgia Tech. This project involved making the television series Justified user friendly, informative, and interactive for anyone who is or is not familiar with the show. Worked as Director of Editing; collecting footage establishing both the antagonists and protagonists in the story’s plot and editing all the snippets into a montage explaining each character’s role in the series. Also lead User Experience Testing.
The Impressionists Game was designed to teach children about the impressionist genre of Fine Art. Completed a prototype which allowed Users to passively learn about art within a virtual reality in context to one or two artists at a time. Level 1 of the prototype involved a Magritte styled eye hovering over an ocean and shooting apples at users. Players maneuver around raining men in bowler hats to reach the sky-looking area of the eye, while dodging projected apples progressing in speed and frequency. Worked within the Unity format coding in C#.
Diabetic Pump Redesign; lead a 3-person group project to make a diabetic pump more user friendly with an interface system intuitively designed. Our final prototype was a phone app where users could have easier access in keeping track of, and modifying, their insulin drip, diet, and so on. Directed the user interface design, wireframing and paper prototypes based on ethnological research and human factors engineering in both qualitative and quantitative research methodologies and user experience research and testing.
Augmented Reality (AR); Worked in the AR Lab at Georgia Tech creating an interactive game for Google Glasses and mobile devices using Javascript and the Adobe Creative Cloud programs. Conducted usability testing in a park where participants competed to collect animated objects from around them and each other.
Research (both Qualitative and Quantitative), Concentration and/or Presentations on:
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Educational technology and Massive Open-source Online Courses (MOOCS) with the Sharable Content Object Reference Model (SCORM) best practices in multiple levels of Interactivity from Passive to Simulations.
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W3C guidelines of accessibility and 508 Compliance, ADA and WCAG AAA Design Compliance for those using the web and apps with assistive devices such as auto-readers.
-
Effective educational delivery methods with focus on the many forms of dyslexia and autism.
-
Heuristic evaluations of government websites with a focus on the needs of the disabled, older adults and Section 508 Compliance.​​​​
1 yr
2 yrs
1 yr
5 mns
1 yr
1 yr
2 yrs
6 mns
​
5 yrs
2 yrs
5 yrs
5 yrs
15 yrs
2 yrs
2 yrs
2 yrs
2 yrs
1 yr
8 mns
2 yrs
4 yrs
6 mns
5 yrs
1 yr
​
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User Experience (UX) Architecture, Design and Research, User Interface (UI) Design and Information Architecture
Career Summary
Senior User Experience Architect accomplishing organizational navigation from the general to the specific. Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance. Creating dynamic prototypes specifically designed to the esthetic needs of the end-users. Teaching scientists, coders and engineers how to be creative.
EDUCATION
Georgia Institute of Technology
Human Computer Interaction
Masters of Science (MS)
December, 2013
San Francisco Art Institute
Major: Film & Digital Media
Minor: Photography
Bachelor of Fine Arts (BFA)
Academy of Arts University of San Francisco
Illustration and Graphic Design
Associate of Arts (AA)
Certificates, licenses and extra training:
Web development, West L.A. College (Dean’s List, President’s List), 2010
Feature film producing/production, University of California Los Angeles (UCLA)
Advanced digital application with computer generated images (CGI), New York University (NYU)
Russian Studies/Language, Defense Language Institute (US Army)
CBST credentialed in California to substitute teach grades K thru 12th
Series 7, 2003 and Series 65, 2003 licenses for selling/buying stocks and bonds
WORK HISTORY
User Experience Architect & User Interface Designer
Freelance Remote work
June, 2017-present
Delivering graphic design, icons, Heuristic evaluations, style guides, button designs, Information Architecture, Copy and Axure Wireframes with and without Interactions for various websites and companies here in the US and abroad. Companies such as Cox Automotive, Infosys, Anthem, and more.
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Sr. User Interface Designer and User Experience Architect
Infosys
Atlanta, Georgia
March 13, 2017-May 9, 2017
Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary program for desktop, tablet and mobile (both iOS and Android) formats. UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system. Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata. Created interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples of all visual elements, including icons, for coders and stakeholders.
Sr. User Experience Designer and Architect
Accenture on contract to AT&T
Alpharetta, Georgia
February, 2016-August, 2016
Worked with a team developing an advanced budgeting system for national projects with $100 million plus budgets. Came up with new design concepts using Adobe Illustrator and Photoshop, then translated those designs into user-friendly interactive prototypes using the iRise Prototyping tool. Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings in desktop, tablet and mobile (for Windows, iOS and Android) formats.
User Experience Architect (UXA)
State Farm Insurance Company, Integrated Solutions Department - Digital (ISD-Digital), Atlanta, Georgia
December, 2014-December, 2015
Participated in brainstorming activities to develop new technology and apps in desktop, tablet and mobile (in both iOS, Windows and Android) formats. Developed interaction, function and process flow charts. Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile first in iOS, Windows and Android, then tablet and desktop apps and websites. Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.
UX/UI Designer
Northrup Grumman and Center for Disease Control (CDC)
Atlanta, Georgia
April 2014-July 2014
Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website for both mobile (iOS, Windows and Android) and desktop formats. Work included heuristic evaluations, task analysis, developing user scenarios, information architecture and user experience testing. Also developed testing and research parameters, client delivery formats, and more.
Attended Georgia Tech and worked towards my Masters of Science (MS) in HCI.
January 2011-December 2013
Associate Producer & Managing Partner
Linder Films, LLC, Beverly Hills, CA
2003-August 2010
Freelance Associate producer and production coordinator to independent filmmakers. Managed and created 27-page production budgets, shooting schedules, breakdown boards and storyboards. Designed one-sheets and produced business prospectuses, marketing plans and budgets, highlight sheets and business memorandums for potential investors. Also broke down scripts, story edited, copy wrote, designed original movie posters and presented business plans to investors. Managed crews up to 150 people.
Sr. Story Editor & Graphic Designer
Echelon Studios
Glendale, CA
April 2006-February 2007
Designed original feature film posters, DVD covers and labels. Wrote synopses. Story edited screenplays for production. Wrote coverage on screenplays being considered for production. Re-organized and formatted all company brochures and catalogues used on their website and in binder format for client sales and marketing. Helped set up and market company’s online Video on Demand (VOD) department.
Creative Consultant
Independent Contractor
Los Angeles, CA
2000-August 2010
Wrote manuscripts while working as a freelance designer. Managed business creating fine art that sold in various galleries and art shows in Los Angeles and San Francisco. California exhibitions included; The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles. Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals. Worked in key art for screenplay presentations and brochures. Managed, wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates on the National Radio Network.
SKILLS
Programming Experience
Java
HTML
CSS
JavaScript
Jython
Python
Visual Basic
Processing
Design, Digital Media and Prototyping Programs
Axure (Interactive Prototyping)
IRise Studio (Prototyping)
Wireframing Programs
Adobe Creative Cloud
Adobe Illustrator CC
Adobe Photoshop CC
Adobe Premier CC
Adobe InDesign CC
Adobe Flash CC
Adobe XD
Alias Showcase 2012
Alias Design 2012
FrameFordge 3D
Vegas Studio 9
Balsamiq
Nero 7
Budget & Scheduling, Writing, Flow Charts, Instructional Design and all Office Programs
Excel
Word
Access
Outlook
MS Visio
Final Draft
Captivate 7
PageMaker
Edraw Max
Keynote
PowerPoint
Axium Scheduling
Axium Budgeting
Microsoft FrontPage
Microsoft Office Publisher
Microsoft Office Professional
Miscellaneous Skills
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Experienced in Scrum, Agile and Waterfall methods of development
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Trained in Lean Six Sigma
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Managerial skills picked up while leading various projects and while in the Army, as well as resourcefulness in accomplishing impossible tasks in impossible situations
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Self-starter. Can work just as easily under supervision, in seclusion or as part of or leading group collaboration
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Excellent writing/copy skills and have, in the past, placed quarter-finalist and higher in several prominent writing competitions
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Research (both Qualitative and Quantitative), Concentration and/or Presentations on:
-
Educational technology and Massive Open-source Online Courses (MOOCS) with the Sharable Content Object Reference Model (SCORM) best practices in multiple levels of Interactivity from Passive to Simulations.
-
W3C guidelines of accessibility and 508 Compliance for those using the web and apps with assistive devices such as auto-readers.
-
Effective educational delivery methods with focus on the many forms of dyslexia and autism.
-
Heuristic evaluations of government websites with a focus on the needs of the disabled, older adults and Section 508 Compliance.
-
Typography and Iconology
5 yrs
15 yrs
2 yrs
2 yrs
2 yrs
10 yrs
1 yr
1 yr
4 yrs
1 yr
15 yrs
2 yrs
5 yrs
1 yr
5 yrs
15 yrs
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