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Picture taken while Michelle was living in the Middle East.  Location is Silwan outside the Old City of Jurusalam, Israel, with the Mount of Olives in the background.
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                                             Michelle Linder

 

When it comes to the upgrades of old technologies

and/or  the development of new,  Michelle offers the

right combination of computer science, creativity and

functionality within best practices esthetic designs.  Her

knowledge doesn’t come from a few certification courses or

trial  and  error.  It  comes  from college degrees and years of

practical  experience.  Because  in the end,  it’s  not  just  about

presenting mock-ups and prototypes.  It’s about making logical sense

when  it’s  explained why one design  works better than  another and

being  able  to  back up  those  decisions with both qualitative and

quantitative  research  data.  It’s  about  getting someone on your

team  that  keeps  you  informed  while  delivering  what  the

Stakeholder  wants, the end-users will  use, while  making

        sure  your  coders  and  engineers  have what

              they need so they can  deliver within their

                             time and budget restraints.

​​

                   Qualitative &

 Quantitative Research

           Research Methodologies

​​

508 Compliance​

W3C guidelines

of accessibility

          ADA and WCAG

AAA Design Compliance for those using the web and apps with

assistive devices such as

        auto-readers

​​

        Michelle started out studying commercial illustration and Graphics (both analogue and computer graphics with Photoshop and Illustrator) from the Academy of Arts University of San Francisco.   In addition, she gained extensive knowledge in the areas of composition (the study of controlling eye movement on a page), color theory and design.  This led to interests and employment opportunities in Graphic Design, as well as make-up and special effects for film and stage.  (A medium which required extensive knowledge in sculpture, casting, prosthetics, working with poly-resins, poly-foams and silicone, as well as some animatronics.)  She would have stayed in make-up, but computer animation began to replace many different types of special effects.  As a result of less work in her field, Michelle went back to school, the San Francisco Art Institute,  where she studied Digital Media and Filmmaking to receive her Bachelors of Fine Art (BFA). Later she studied Advanced Digital Applications with Computer Generated Images (digital special effects for films) from New York University.  This path lead to moving to Los Angeles and seeking a career as a writer and producer of independent films.  She also worked in editing and directing.  One of her last positions was at a small movie studio where she designed feature film posters and DVD covers and worked as a story editor on feature film screenplays.  She’s written several screenplays and books and has placed in many screenplay competitions including, but not limited to, The Nicholl’s Fellowship and Scriptapalooza at the Sundance Film Festival.  Ms. Linder has seen 3 of her screenplays produced. 

         And since the Independent Film Industry doesn’t pay very well, to supplement her income, she worked in clothing design, making jewelry and the creation of hand-made detailed mosaics on shoes using Swarovski crystals.  She also sold some of her paintings in galleries in Beverly Hills and Los Angles (oil on canvas and mixed medium). 

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        Michelle Linder is part of four generations of artists in her family.  Her grandfather worked in sculpture with bronze, marble and wood. Her mother is a painter of abstract art and decorative designs for children.  Her sister is a published author and a painter, and her nephew creates 2D and 3D computer generated animation.  

        In 2009, when the economy challenged most industries, especially in film and entertainment, Ms. Linder decided to add to her skills by seeking education in a field that was more recession proof.  As such, she looked into computer programming and web development.  Wanting to make sure she had skills that would set herself apart from her competition in the job market, she moved to Atlanta, Georgia in August of 2010 and began her goal to attend the Georgia Institute of Technology and learn from the best.  

      To Michelle, moving towards UX and UI was just another venue to approach with the same imagination and creativity as any other medium.  It just required a stronger technical aspect, which she would eventually learn.  Georgia Tech afforded a strong foundation in Computer Science and Research Methodologies. Furthermore, she understands marketing, particularly in how to understand the different demographic groups; skills acquired in the entertainment industry and easily translated to R&D into new technology.

         Michelle Linder attended the Georgia Institute of Technology where she was afforded the opportunity to take her artistic and creative background and apply them to Science, Technology and Research within the fields of Computer Science. 

        With a Bachelors of Fine Art (BFA) from one of the best art schools in the United States, the San Francisco Art Institute, and a Masters of Science (MS) from one of the top technology schools in the world, Georgia Tech, Ms. Linder is now using her talents and skills to come up with concepts, new technologies and best practices in  User Experience and User Interface Development.

       From 2014 until now, Michelle has been working for many Fortune 500 Companies in User Experience (UX) and User Interface (UI) Research, Architecture and Design, Human-factors Engineering, Information Architecture and Interactive Design.  And no matter what the circumstances, she never runs out of ideas, because of the extensive research methodologies she uses.  As such, she can create conceptually staying within the parameters of your time constraints, budgets and supporting technology that is accessible to your company.

Resume/CV of Michelle Linder

USA:  +1 404--985--4272

UK:  +44  (0)737-666-9048 

 michelle.linder33@gmail.com  

CAREER SUMMARY

​

Senior Level UX/UI Expert accomplishing organizational navigation from the general to the specific.  Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance.  Creating dynamic prototypes specifically designed to the esthetic needs of the end-users in Adaptive and/or Responsive design frameworks. 

 

EDUCATION

 

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CERTIFICATES

​

  • Web development, West L.A. College (Dean’s List, President’s List), 2010

  • Feature film producing/production, University of California Los Angeles (UCLA) 2006

  • Advanced digital application with computer generated images (CGI),  New York University (NYU)

  • CBEST credentialed in California to substitute teach grades K thru 12th

  • FINRA (NASD) Series 7, General Securities Registered Representative, 2007

  • FINRA (NASD) Series 65, Uniform Investment Adviser Law, 2007

  • Russian Studies/Language, Defense Language Institute (US Army [Rank: Specialist, E4], [MOS:  97E, Russian Interrogator]);

 

WORK HISTORY

​

Note:  All contracts over the last 12 years were developed under Agile or SCRUM development methodologies.

 

UX/UI Research, Architect and Designer  |  Human Factors Engineer                              

January, 2025 - August, 2025

Arche17                                                                                                                           

Remote – Clifton, Bristol, UK

Developed the preliminary prototype of a new CAD program for client of architectural companies.  Researched end-users, developed Requirement’s List, User Scenarios, Journey Maps, turned wireframes into Mock-ups then into an interactive representation of the final product.  Conducted presentations demonstrating interactions to Stakeholders. Developed Budgeting and Scheduling for project.  Programs used: Adobe Premier and Dimension, PowerPoint, Figma and Axure.

 

Researcher                                                                                                                   

November 2023 – October 2024

Antananarivo, Madagascar

Conducted Ethnologies and collected extensive Qualitative and Quantitative Data on the Geo-political, Environmental and Economic Exploitation of Madagascar.  Designing and Developing a multi-formatted website for the dissemination of research findings in both text, illustrative and photographic elements. Implementation of 508 and ADA compliance in the Interaction and Usability of the Website for the display of Data.  Programs used: Figma, Microsoft products, Adobe Photoshop, Illustrator and Premier Pro for editing digital media that was collected over a 2 month trip to Madagascar. 

    

User Experience Accessibility Research Lead                                                           

February, 2022 – November, 2023

Peraton then Leidos on contract to The Social Security Agency (SSA)                       

Remote – Woodlawn, Maryland, USA

Executed many Usability Studies for the Debt Management Project for SSA. Tasks included finding and scheduling testers, working with stakeholders to set up test parameters, pulling test results and turning the findings into easy-to-understand presentations with viable recommendations on improvements. Participated in the Design and interactions of their public facing sign-up questionnaire.  Programs used:  Adobe Creative Cloud, Axure, Figma, Microsoft365 and more.

  

UX/UI Research, Architect and Designer  |  Human Factors Engineer                                 

June, 2017-February, 2022

Remote & Atlanta, GA. USA

Independent Contracting  (short-term projects due to Trumps economic policies at the time and Covid)  Both remote and on sight

Developed 508 and ADA compliant prototypes for Android, IOS, Tablet and desktop for various Apps/programs and Websites. Delivered icons, buttons, typography, style guides and content inventories.  Conducted heuristic evaluations, research and usability testing. Wrote copy, research papers and HTML reports for developers.  Developed Axure and Figma Wireframes and Mock-ups with and without Interactions for various websites on multi-platforms and in templates such as Salesforce for companies such as Peraton, Cox Automotive, Infosys, Anthem, Sogeti/Capgemini, SAIA, ACE Info Solutions (Dovel Technologies) and more.  Sample projects: The development of an application for an agency inside the Department of Homeland Security (DHS) and development of a prototype for an academy and a website selling software.

 

Sr. User Interface Designer and User Experience Architect                                            

March 13, 2017-May 9, 2017

Infosys                                                                                                                                                 

Atlanta, GA. USA

Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary software for building and delivering Financial Products for mobile (both iOS and Android) desktop and tablet formats. UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system (button access that was 159) based on User and specific business requirement research.   Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata.  Created Wireframes with Figma, interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples of all visual elements, including icons, for coders and stakeholders.

       

Sr. User Experience Designer and Architect                                                                      

February, 2016-August, 2016

Accenture on contract to AT&T                                                                                                         

Alpharetta, GA. USA

Worked with a team researching and developing an advanced budgeting app/program for national projects with $100 Million plus budgets.  Came up with new design concepts using Adobe Illustrator and Photoshop, then translated those designs into user-friendly interactive prototypes using the iRise Prototyping tool.  Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings in desktop, tablet and mobile (for Windows, iOS and Android) formats.

  

User Experience Architect (UXA)                                                                              

December, 2014-December, 2015

State Farm Insurance Company, Integrated Solutions Department - Digital (ISD-Digital)                 

Dunwoody, GA. USA

Participated in brainstorming activities to develop new technology and apps/programs in mobile (in both iOS and Android) desktop and tablet formats.  Led work on their banking app and their Drive Safe and Save B2C interface.  Developed interaction, function and process flow charts.  Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile first in iOS and Android, then tablet and desktop apps and websites.  Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.

  

UX/UI Research and Designer                                                                                                    

April 2014-July 2014

Northrup Grumman and Center for Disease Control (CDC)                                                             

Chamblee, GA. USA

Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website for both mobile (iOS and Android) and desktop formats.  Work included heuristic evaluations, task analysis, developing user scenarios, information architecture and user experience testing.  Also developed testing and research parameters, client delivery formats, and more.

  

Attended Georgia Tech and worked towards my Masters of Science (MS) in HCI.                   

January 2011-December 2013

  

Associate Producer & Production Coordinator                                                                    

January 2007-August 2010

Linder Films, LLC                                                                                                                      

Beverly Hills, CA. USA

Managed and created 27-page production budgets, shooting schedules, breakdown boards and storyboards for feature film productions.  Designed one-sheets and produced business prospectuses and Memorandums, marketing plans, budgets, and highlight sheets for potential investors.  Broke down scripts, edited stories and wrote copy. Managed crews up to 150 people.

      

Creative Consultant                                                                                                             

January 2006-August 2010

Independent Contractor                                                                                                                 

Los Angeles, CA. USA

Wrote manuscripts while working as a freelance designer.  Created fine art that sold in various galleries and art shows in Los Angeles and San Francisco.  California exhibitions included; The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles.  Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals. Worked in key art for screenplay presentations and brochures.  Managed, wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates on the National Radio Network. 

    

Story Editor/Graphic Artist                   

April 2006-February 2007 

Echelon Studios

Glendale, CA

Created original feature film posters, DVD covers and  labels.  Wrote synopses.  Story edited and fixed screenplays for production.  Wrote coverage on screenplays being considered for production.  Re-organized and formatted all company brochures and catalogues used on their website and in binded format for client sales.  Helped set up and market company’s online Video on Demand (VOD) department.  

      â€‹

SKILLS LIST

  

The following skills are used in part or in full in the development of all digital products I’ve worked on​

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​

 

School: Georgia Institute of Technology  

Focus:  Human Computer Interaction      

Masters of Science (MS)

December 2013

 

​

​

 

School:  San Francisco Art Institute 

Film & Digital Media    

Minor: Photography

Bachelors of Fine Art (BFA)

             

​

​

School:  Academy of Arts

University of San Francisco 

Graphics Design & Commercial Art

​​

  • B2B and B2C Marketing

  • Research and development (R&D)

  • Managing crews of up to 150 people

  • Familiarity with eCommerce trends

  • UI Pattern Recognition/Definition

  • Developing Heuristic Evaluations

  • User Experience Architecture

  • Human Factors Research

  • User Experience Research

  • Conversion Optimization

  • Conducting Ethnologies

CORE COMPITENCIES

  • Requirements’ Gathering/Lists

  • Sitemaps

  • Usability Studies

  • Cognitive Task Analysis

  • A/B Testing

  • Split Testing

  • Storyboarding

  • Storytelling/Development

  • Composition/Color theory

  • Conceptual Design

  • Speculative Design

  • User-centered Design

  • Google’s Material Design

  • User Interface Design

  • User Experience Design

  • Interactive Design

  • Curriculum Design

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  • Lean Six Sigma

  • Mentoring

  • Directing Digital Media

  • Editing Digital Media

  • Content Inventories

  • Style Sheet Development

  • Iconology

  • Typography

  • Gamification

  • Information Architecture

  • Dashboard Architecture

  • Development Methodologies:  Waterfall, Agile and SCRUM dynamics of development

  • Mock-ups in Desktop, Tablet, Mobile and wearable platforms

  • Wire Framing (Sketching free-hand or with programs such as Balsamiq, OmniGraffle, etc.)

  • Prototyping for Desktop, Tablet, Mobile and wearable platforms

  • Researching and Writing Personas, User Scenarios & User Journeys

  • Excellent writing skills: Research, White Papers, Copy, Scripts and more.

  • Detailed Function Flow, User Flow and System Flow Diagrams

  • ADA, 508 Compliance and WCAG AAA Design Compliance

  • Educational Technology Delivery Systems

  • Experienced in all levels of Interactivity for eLearning:  Passive, Limited, Moderate, Simulation

  • Compliance of best practices in the Sharable Content Object Reference Model (SCORM) for Learning Management Systems (LMS)

  • Can turn complicated techno-speech from your engineers and programmers into easy-to-understand descriptions that can be thoroughly comprehended by your clients, stakeholders and marketing department. 

  • Can create multimedia and multisensory slideshows and/or digital presentations and I’m just as comfortable presenting in front of one person as 100.

  • I never run out of ideas, because I’m great at research, and can be creative                           regardless of the parameters in which I am called to work                                              within.

Design Programs

 

Alias Design

Alias Showcase

Adobe Illustrator

Adobe Photoshop

Adobe InDesign

Sketch

4     yrs

4     yrs

10+ yrs

10+ yrs

10+ yrs​​

6     yrs

Prototyping Programs

 

Figma

Framer

Axure Pro

Axure 10

iRise Studio

inVision

Adobe XD

6     yrs

4     yrs

10+ yrs

10+ yrs

5     yrs

5     yrs

6    yrs​​

Wireframing Programs

 

Balsamiq

Omnigraffle

10+ yrs

10+ yrs​

3  yrs

2  yrs

Flow Charts

 

EDraw Max

Visio

Axure

Lucidchart

10+ yrs

5     yrs​

10+ yrs

4     yrs

Editing Programs

 

SnagIt

Vegas Studio

Adobe Premier Pro

VUI

10+ yrs

5     yrs

6     yrs

1     yr

​

Ed Tech Delivery System

​

Captivate 

Articulate 360 

     Storyboard Programs

 

FrameFordge           10+ yrs

Familiarity with Front-end

 

JavaScript

C# (Unity)

Processing

HTML & CSS

Microsoft Programs

(10+ yrs)

 

Word

Excel

PowerPoint

Access

Outlook

Teams

Visio

      Familiarity with Backend   

​

Java (Object-oriented Programming)

Jython

Python

Node.js 

Scrum & Agile Programs

 

  Miro

  Jira

  Figjam

  Asana

7     yrs

6     yrs

5     yrs

2     yrs

​

RESEARCH BACKGROUND

​

Extensive experience in systematically studying target users to collect and analyze data that helps to inform the product design process.  As well as Usability Studies to make sure the finished product meets all requirements.

 

RESEARCH PROJECTS

​

Multimedia, Multisensory, Cross-referencing Educational Delivery System (MMCredS) is an application I designed to address and neutralize the disadvantages of the learning disabled while providing for the different learning styles. Completion of this prototype required extensive research (particularly in 508 Compliance and Accessibility), leading ethnological studies, dynamic mock-ups and managing User Experience research and testing. Presentation of the finished prototype included leading a 30-minute lecture/presentation on research findings and usability testing utilizing multimedia arrangements and the production of the abstract in the form of a 3.5 minute film I directed and edited. 

Project film and sample of production and editing skills:   www.youtube.com/watch?v=uHvavQfjkxg or go to YouTube and search MMCredS

 

3D Left-Handed Ergonomically-formed Mouse for designers and animators.  Led research and completed a prototype that eliminates the need for operating a keyboard when using various design and animation programs.  Prototype featured easy access button-proximity to all fingers with hand in ergonomically relaxed position with buttons in different shapes and textures for users to discriminate by touch rather than sight.

     

Smart Contact Lenses and Laser Glasses created for a fictional/speculative design project.  Produced a mock brochure and slideshow presentation of the effectiveness of these glasses in both civilian and military action.

   

Interactive Television Prototype developed under Dr. Janet Murray in the Experimental Television Lab (eTV) at Georgia Tech.  This project involved making the television series Justified user friendly, informative, and interactive for anyone who is or is not familiar with the show.  Worked as Director of Editing; collecting footage establishing both the antagonists and protagonists in the story’s plot and editing all the snippets into a montage explaining each character’s role in the series. Also lead User Experience Testing.

 

The Impressionists Game was designed to teach children about the impressionist genre of Fine Art.  Completed a prototype which allowed Users to passively learn about art within a virtual reality in context to one or two artists at a time.  Level 1 of the prototype involved a Magritte styled eye hovering over an ocean and shooting apples at users.  Players maneuver around raining men in bowler hats to reach the sky-looking area of the eye, while dodging projected apples progressing in speed and frequency.  Worked within the Unity format coding in C#.

 

Diabetic Pump Redesign; lead a 3-person group project to make a diabetic pump more user friendly with an interface system intuitively designed.  Our final prototype was a phone app where users could have easier access in keeping track of, and modifying, their insulin drip, diet, and so on.  Directed the user interface design, wireframing and paper prototypes based on ethnological research and human factors engineering in both qualitative and quantitative research methodologies and user experience research and testing. 

 

Augmented Reality (AR); Worked in the AR Lab at Georgia Tech creating an interactive game for Google Glasses and mobile devices using Javascript and the Adobe Creative Cloud programs.  Conducted usability testing in a park where participants competed to collect animated objects from around them and each other.

 

Research (both Qualitative and Quantitative), Concentration and/or Presentations on:

  • Educational technology and Massive Open-source Online Courses (MOOCS) with the Sharable Content Object Reference Model (SCORM) best practices in multiple levels of Interactivity from Passive to Simulations.

  • W3C guidelines of accessibility and 508 Compliance, ADA and WCAG AAA Design Compliance for those using the web and apps with assistive devices such as auto-readers.

  • Effective educational delivery methods with focus on the many forms of dyslexia and autism.

  • Heuristic evaluations of government websites with a focus on the needs of the disabled, older adults and Section 508 Compliance.​​​​

1    yr

2    yrs

1   yr

5    mns

1    yr

1    yr

2    yrs

6    mns

​

5    yrs

2    yrs

5    yrs

5    yrs

15  yrs

2    yrs

2    yrs

2    yrs

2    yrs

1   yr

8    mns

2    yrs

4    yrs

6    mns

5    yrs

1    yr

 

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User Experience (UX) Architecture, Design and Research, User Interface (UI) Design and Information Architecture

 

Career Summary

        

Senior User Experience Architect accomplishing organizational navigation from the general to the specific.  Leading User Interface Design efforts with a focus on accessibility that exceeds 508 Compliance.  Creating dynamic prototypes specifically designed to the esthetic needs of the end-users.  Teaching scientists, coders and engineers how to be creative.

                

EDUCATION

 

Georgia Institute of Technology

Human Computer Interaction

Masters of Science (MS)

December, 2013

 

San Francisco Art Institute

Major: Film & Digital Media

Minor: Photography

Bachelor of Fine Arts (BFA)

 

Academy of Arts University of San Francisco

Illustration and Graphic Design

Associate of Arts (AA)

 

Certificates, licenses and extra training: 

Web development, West L.A. College (Dean’s List, President’s List), 2010

Feature film producing/production, University of California Los Angeles (UCLA)

Advanced digital application with computer generated images (CGI),  New York University (NYU)

Russian Studies/Language, Defense Language Institute (US Army)

CBST credentialed in California to substitute teach grades K thru 12th

Series 7, 2003 and Series 65, 2003 licenses for selling/buying stocks and bonds

   

WORK HISTORY

 

User Experience Architect & User Interface Designer                           

Freelance Remote work

June, 2017-present

Delivering graphic design, icons, Heuristic evaluations, style guides, button designs, Information Architecture, Copy and Axure Wireframes with and without Interactions for various websites and companies here in the US and abroad.  Companies such as Cox Automotive, Infosys, Anthem, and more.

​

Sr. User Interface Designer and User Experience Architect      

Infosys

Atlanta, Georgia

March 13, 2017-May 9, 2017

Oversaw all design deliverables regarding the look, feel and interactions in the development of an Infosys proprietary program for desktop, tablet and mobile (both iOS and Android) formats.  UX and UI requirements involved coming up with solutions on how to disseminate user access in a 9-Tier system.   Also came up with an adaptive graphic design concept for compensating with changing table-formatted form fields from metadata.  Created interactive prototypes in Axure and turned in reports following each iteration which detailed design decisions, interaction/code requirements and both text and illustrated samples of all visual elements, including icons, for coders and stakeholders.

 

Sr. User Experience Designer and Architect

Accenture on contract to AT&T

Alpharetta, Georgia

February, 2016-August, 2016

Worked with a team developing an advanced budgeting system for national projects with $100 million plus budgets.  Came up with new design concepts using Adobe Illustrator and Photoshop, then translated those designs into user-friendly interactive prototypes using the iRise Prototyping tool.  Presented user-experience architectural choices and design decisions on a regular basis during weekly team meetings in desktop, tablet and mobile (for Windows, iOS and Android) formats.

 

User Experience Architect (UXA)

State Farm Insurance Company, Integrated Solutions Department - Digital (ISD-Digital), Atlanta, Georgia

December, 2014-December, 2015

Participated in brainstorming activities to develop new technology and apps in desktop, tablet and mobile (in both iOS, Windows and Android) formats.  Developed interaction, function and process flow charts.  Created wireframes and high-fidelity prototypes for developers using the Axure prototyping tool for mobile first in iOS, Windows and Android, then tablet and desktop apps and websites.  Created and conducted presentations on web and app accessibility covering W3C standards and section 508 compliance with graphic and experiential understanding of the various types of disabilities and how they affect web access, in addition to supporting composition and design options.

 

UX/UI Designer

Northrup Grumman and Center for Disease Control (CDC)

Atlanta, Georgia

April 2014-July 2014

Employment through Northrup Grumman on a temporary contract for the CDC to improve User Experience for the CDCs Chronic Diseases website for both mobile (iOS, Windows and Android) and desktop formats.  Work included heuristic evaluations, task analysis, developing user scenarios, information architecture and user experience testing.  Also developed testing and research parameters, client delivery formats, and more.

 

Attended Georgia Tech and worked towards my Masters of Science (MS) in HCI.                  

January 2011-December 2013

 

Associate Producer & Managing Partner  

Linder Films, LLC, Beverly Hills, CA

2003-August 2010

Freelance Associate producer and production coordinator to independent filmmakers.  Managed and created 27-page production budgets, shooting schedules, breakdown boards and storyboards.  Designed one-sheets and produced business prospectuses, marketing plans and budgets, highlight sheets and business memorandums for potential investors.  Also broke down scripts, story edited, copy wrote, designed original movie posters and presented business plans to investors. Managed crews up to 150 people.

 

Sr. Story Editor & Graphic Designer        

Echelon Studios 

Glendale, CA

April 2006-February 2007

Designed original feature film posters, DVD covers and labels.  Wrote synopses.  Story edited screenplays for production.  Wrote coverage on screenplays being considered for production.  Re-organized and formatted all company brochures and catalogues used on their website and in binder format for client sales and marketing.  Helped set up and market company’s online Video on Demand (VOD) department. 

 

Creative Consultant

Independent Contractor

Los Angeles, CA

2000-August 2010

Wrote manuscripts while working as a freelance designer.  Managed business creating fine art that sold in various galleries and art shows in Los Angeles and San Francisco.  California exhibitions included; The Mariel Gresher Gallery, Beverly Hills, and the Galaxy Gallery, Melrose, Los Angeles.  Designed clothing and jewelry, including mosaics on shoes using Swarovski crystals. Worked in key art for screenplay presentations and brochures.  Managed, wrote copy and hosted a weekly, 30-min. satirical radio show on current political climates on the National Radio Network.

                           

SKILLS

 

Programming Experience

 

Java             

HTML 

CSS 

JavaScript   

Jython  

Python  

Visual Basic  

Processing  

 

Design, Digital Media and Prototyping Programs

 

Axure (Interactive Prototyping)  

IRise Studio (Prototyping) 

Wireframing Programs  

Adobe Creative Cloud 

Adobe Illustrator CC

Adobe Photoshop CC

Adobe Premier CC

Adobe InDesign CC

Adobe Flash CC

Adobe XD                     

Alias Showcase 2012     

Alias Design 2012

FrameFordge 3D

Vegas Studio 9

Balsamiq

Nero 7

 

Budget & Scheduling, Writing,  Flow Charts, Instructional Design and all Office Programs

 

Excel

Word

Access

Outlook

MS Visio

Final Draft

Captivate 7

PageMaker

Edraw Max

Keynote

PowerPoint

Axium Scheduling

Axium Budgeting

Microsoft FrontPage

Microsoft Office Publisher

Microsoft Office Professional

 

Miscellaneous Skills

 

  • Experienced in Scrum, Agile and Waterfall methods of development

  • Trained in Lean Six Sigma

  • Managerial skills picked up while leading various projects and while in the Army, as well as resourcefulness in accomplishing impossible tasks in impossible situations 

  • Self-starter.  Can work just as easily under supervision, in seclusion or as part of or leading group collaboration

  • Excellent writing/copy skills and have, in the past, placed quarter-finalist and higher in several prominent writing competitions   

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Research (both Qualitative and Quantitative), Concentration and/or Presentations on:

 

  • Educational technology and Massive Open-source Online Courses (MOOCS) with the Sharable Content Object Reference Model (SCORM) best practices in multiple levels of Interactivity from Passive to Simulations.

  • W3C guidelines of accessibility and 508 Compliance for those using the web and apps with assistive devices such as auto-readers.

  • Effective educational delivery methods with focus on the many forms of dyslexia and autism.

  • Heuristic evaluations of government websites with a focus on the needs of the disabled, older adults and Section 508 Compliance.

  • Typography and Iconology

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